Of the many FMC1202 seminar sessions I have attended, I felt that today’s seminar group is the smallest and most interactive. I guess it could be due to imperfect information regarding the seminar’s date and time. Thanks to Dr Golam Ashraf, we are able to learn more about the workings of game development and its difficulties.
A brief introduction about my gaming history… I seldom play games and when I do, the games I played are only those simple, casual, flash games, such as CakeMania and Restaurant City. Yes, I know it is certainly not the type of games that most of you played.
However, from the seminar, I learned more about the different types of games, as well as the workings of such games. In particular, Dr Ashraf has introduced the KISS principle, which stands for Keep It Simple, Stupid (or a nicer name will be Keep It Short and Simple). It is a principle that states that the design simplicity is crucial and unnecessary complexity should be avoided.
During the seminar, he also showed us how to can generate fur-like and muscle-like computer graphics. It is fascinating to see how computer graphics can look so real, just like real fur and muscles. Who knows… Maybe in near future, we are going to see a life-like human being as a computer graphic. You may end up thinking that the computer graphic is a real human. That would certainly be a great jump in the quality of computer graphics in gaming. I am sure that gamers will love it.
He also showed us a preview of the making of Oblivion, The Elder Scrolls, an award-winning RPG game at the end of the seminar. Now I truly understand why some game developers find it hard to enjoy computer graphics as a user and might end up thinking of how the computer graphics are generated out.
Posted by Li Hua
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